jQuery(document).ready(function() {
			//Show the paging and activate its first link
			jQuery(".paging").show();
			jQuery(".paging a:first").addClass("active");
			
			//Get size of the image, how many images there are, then determin the size of the image reel.
			//var imageWidth = jQuery(".window").width();
			var imageWidth = 600;
			var imageSum = jQuery(".image_reel img").size();
			var imageReelWidth = imageWidth * imageSum;

			
			//Adjust the image reel to its new size
			jQuery(".image_reel").css({'width' : imageReelWidth});
			
			//Paging  and Slider Function
			rotate = function(){
				var triggerID = jQueryactive.attr("rel") - 1; //Get number of times to slide
				var image_reelPosition = triggerID * imageWidth; //Determines the distance the image reel needs to slide
			
			
			
				jQuery(".paging a").removeClass('active'); //Remove all active class
				jQueryactive.addClass('active'); //Add active class (the jQueryactive is declared in the rotateSwitch function)
	
				//Slider Animation
				jQuery(".image_reel").animate({
					left: -image_reelPosition
				}, 600 );
			
			}; 
			
			//Rotation  and Timing Event
			rotateSwitch = function(){
				play = setInterval(function(){ //Set timer - this will repeat itself every 7 seconds
					jQueryactive = jQuery('.paging a.active').next(); //Move to the next paging
					if ( jQueryactive.length === 0) { //If paging reaches the end...
						jQueryactive = jQuery('.paging a:first'); //go back to first
					}
					rotate(); //Trigger the paging and slider function
				}, 6600); //Timer speed in milliseconds (7 seconds)
			};
			
			rotateSwitch(); //Run function on launch
			
			//On Hover
			jQuery(".image_reel a").hover(function() {
				clearInterval(play); //Stop the rotation
			}, function() {
				rotateSwitch(); //Resume rotation timer
			});	
			
			//On Click
			jQuery(".paging a").click(function() {
				jQueryactive = jQuery(this); //Activate the clicked paging
				//Reset Timer
				clearInterval(play); //Stop the rotation
				rotate(); //Trigger rotation immediately
				rotateSwitch(); // Resume rotation timer
				return false; //Prevent browser jump to link anchor
			});
		});	
			
